YOU'LL NOTICE THAT SOURCE ENGINE DOESN'T ALLOWS TEXTURES THAT ARE NOT POWER OF TWO. Steam\steamapps\USERNAME\counter-strike source\cstrike\materialsrc Ok, now go to file>Open and open you *.map file Steam\steamapps\\sourcesdk\bin\ep1\bin\vtex.exe
That's because mapfool reads byĪlso, add the path to "vtex" (Valve texture converter). Be carefull, they should have the exact name as specified in Hammer v3. Go to file=>Options, you should get something like that :Īdd you wad files. So, we're gonna use mapfool for the textures. I spend lot of time trying to get a solution, but din't found. Unfortunately, Worldcraft 3.3, Hammer 3.4 can't manage to save a *.map file, and then re-opened it correctly (You get a message error "Dur to error in the file 348789454 solids were not loaded" then hammer crash.). This tool is intendend to updated your *.map to source engine. Source SDK, with hammer launched at least 1 time, with the correct game your making a map (VERY IMPORTANT). Half-life Model viewer OR - Jed's half-life mdl vieverĬompiler&decompiler (for Half-life 1 models) : ALL your *.wad (wads from gcf needs to be extracted, use GCFscape) Need to do to prepare the map before conversion. I tryed some stuff in the devellopement of the map, that helps me a lot to understand what I cheers !Īfter releasing my map for Counter-Strike, I was wondering how can I convert it so players could play on it in Counter. May not be very usefull but still interesting I guess. Just wanted to share my tutorial because steam forum has moved several years ago and my topic is lost.